class Rectangle { public: Rectangle() { length = 1; width = 1; } Rectangle(float len,float wid) { length = len; width = wid; } void setlength(float); void setwidth(float); float perimeter(); float area(); void show(); int sameArea(Rectangle); private: float length; float width; };
#include <iostream.h> #include "Rectangle.h" void Rectangle::setlength(float len) { length = len; } void Rectangle::setwidth(float wid) { width = wid; } float Rectangle::perimeter() { return 2 * length + 2 * width; } float Rectangle::area() { return length * width; } void Rectangle::show() { cout << "Length: " << length << " Width: " << width; } int Rectangle::sameArea(Rectangle other) { float areainv = length * width; float areaparm = other.length * other.width; if (areainv == areaparm) return 1; return 0; } // alternate version of sameArea: // int Rectangle::sameArea(Rectangle other) // { // if (area() == other.area()) // return 1; // return 0; // }
#include <iostream.h> #include "Rectangle.h" int main() { Rectangle first; Rectangle second(4,3); cout << "First rectangle: "; first.show(); cout << endl << "Area: " << first.area() << "Perimeter: " << first.perimeter() << endl << endl; cout << "Second rectangle: "; second.show(); cout << endl << "Area: " << second.area() << "Perimeter: " << second.perimeter() << endl << endl; if (first.sameArea(second)) cout << "Rectangles have the same area\n"; else cout << "Rectangles do not have the same area\n"; first.setlength(2); first.setwidth(6); cout << "First rectangle: "; first.show(); cout << endl << "Area: " << first.area() << "Perimeter: " << first.perimeter() << endl << endl; cout << "Second rectangle: "; second.show(); cout << endl << "Area: " << second.area() << "Perimeter: " << second.perimeter() << endl << endl; if (first.sameArea(second)) cout << "Rectangles have the same area\n"; else cout << "Rectangles do not have the same area\n"; return 0; }
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